AMA 23: OmiseGO x Hoard

In Blog, Community, OMG Network by OMG Network

Part 1 of the OmiseGO AMA special with community partner HOARD.
Part 2 and Part 3 can be found on Hoard’s blog.

We said we’d be changing things up a bit with our AMAs, so at the beginning of this month we gave the community an opportunity to speak to one of our partners HOARD — the creators of the first OMG Network application: Plasma Dog.

We received a lot of great questions for HOARD regarding their work, working with OmiseGO, and the future of the gaming industry. HOARD has answered all your questions, so we’re breaking it up into three separate posts.

This is part 1 of the 3 part AMA series. In this segment we have Sławomir Bubel, AKA “Malfunction” or “Malf”, HOARD CEO; Cyryl Matuszewski, HOARD Lead Programmer; and Radek Zagórowicz, Hoard Programmer, Plasma Researcher, answer the OmiseGO community’s questions.

Q: What made you choose OmiseGO?

Malf: We can cooperate on improving Plasma with our ideas instead of just using technology.

Cyryl: The most advanced work on Plasma MVP. A big benefit is that part of their team is working in the same office we do so the communication is great 🙂

Radek: First of all, we prefer solutions where it’s possible to exit to a stable chain like Ethereum. So when a plasma chain user wants to move their tokens to Ethereum mainnet and then to any other layer two solution, they can do so whenever they want to. Second, OmiseGO plasma is the only working, professional layer two solution on Ethereum.

Q: What benefits do you see for Hoard in using OmiseGO network?

Cyryl: Speed and throughput are one thing. Secondly the possibility to customize logic for collecting fees from transfers. And last but not least, the possibility to transfer users tokens to and from the main Ethereum network on demand (which gives users an additional security level). This is why we have chosen Plasma instead of other possibilities. Of course there are features we need to implement on top of Plasma, like NFT support or token state support, and before choosing Plasma we had to evaluate how hard it would be to implement those features.

As of today, NFT support is done (although not yet integrated into the main branch). We would like to use the official OmiseGO network instead of our own plasma deployment so players have access to OmiseGO special features like fiat and other crypto currency conversions.

Q: What did you like the most or the coolest thing about the OmiseGO SDK?

Radek: During the Plasma integration process, we used omg-js library and we haven’t experienced any problems. We also received strong support from the OmiseGO team. For other programming languages (C#, C++) we had to implement our own libraries in C# and C++.

We think the coolest recent thing about the plasma integration was the deployment of Ari testnet on Rinkeby. We were able to switch Plasma Dog to Ari and gave our players additional experience on the Ethereum testnet where they can exit (move their tokens back to Ethereum mainnet) now. Moreover, we plan to provide additional functionality in Plasma Dog, allowing users to consolidate and move their tokens to the Ethereum Rinkeby testnet with “one click”.

This will be an additional interesting use case for us and the OmiseGO team when thousands of players will have to consolidate their UTXOs and redeposit them to the new plasma chain.

Q: Can you explain us benefits and differentiation of using Hoard marketplace instead of Steam or it’s alternatives?

Malf: We are building a platform that is focused on both players and game developers. They don’t have to be crypto-experienced, as we can retro-fit blockchain solutions to existing games — like My Memory of Us, by Juggler Games. With our platform we want to build a scalable ecosystem where games can interact with each other and ultimately, in the future, become part of the so-called Metaverse.

In the beginning we want to focus on carefully chosen games that will use interoperability between each other. The more interesting games will populate our ecosystem — the more opportunities of interesting gameplay, True Ownership and other blockchain goodies (like items with independent stories written in blockchain, perma-death or in-game mercenaries contracts) will be there.

Developers will be able to introduce fees on all the trades (including renting), while content creators, thanks to the royalties system, will have their part of the pie. We also want to bring crowdfunding opportunities tailored for game developers and leveraged blockchain inherent security features (e.g temper-resistance, lack of single point of failure) to defend ourselves from scams.

Q: How do you think Steam will jump in the blockchain arena? Future competitors or potential partner?

Malf: I perceive all the existing platforms like potential partners rather than competitors. The game industry is so huge that there is space for everyone.

Q: What restricts a malicious player (cheater/hacker) from transferring or trading his item tokens? Scenario: A cheating player is banned from a game, but has amassed a lot of item tokens. Will he be able to make a profit? Are there any possible restrictions by a “trusted party” to prevent this misuse?

Cyryl: We wouldn’t like to disallow anyone trading or transferring in general, but developers will be able to prevent some actions in the game ie. by blacklisting malicious accounts. Also we can ban such players from making trades on our exchange portal. The question is, should we? I think such cases should be solved case-by-case in cooperation with game studios. This certainly requires more discussion since censorship might be required but is not well perceived.

Q: If, and when do you plan on issuing tokens. Also, what utility would the token have?

Malf: We plan to issue the HRD token this month, so pretty soon!

Regarding token utility: The Hoard Network maintains a number of stakeholders, including game developers, players, investors, community participants, video game service providers, and even Hoard, the company. Primary token utilities are (but not restricted to): fees, benefits and platform tiers, which are the part of services like marketplace and crowdfunding platform.

Benefits will be mostly related to game developers and actual games while through the Tier System our platform will reward token holders by giving them access to more and more features. Both Tier and Benefits mechanisms are possible thanks to enhanced staking logic.

Q: The progress of OmiseGO is quite slow now. Are you satisfied with their existing progress? Can the existing OMG SDK build your final product and how long will you take to build it?

Radek: We don’t think that the progress is slow. They do a lot with improving plasma MoreVP and adding support for different transactions formats. Moreover they work on DEX working with plasma MoreVP. We know that a significant amount of work related to plasma is research, which can look like a lack of progress from the outside, but we know that they do a really good job now.

The current OmiseGO plasma implementation is used by Plasma Dog, but for more advanced integration (game-blockchain) it requires support for more token types in plasma. We will work on it together with the OmiseGO team.

Curious about Plasma Dog? Try it out for yourself HERE.

Want to keep updated on HOARD projects follow them on Twitter.

Read more about our community partner HOARD through our feature with Chris, HOARD Community Manager, in our April 2019 Newsletter.

Don’t miss Part 2 and Part 3 of the OmiseGO x HOARD AMA.